Irony: a type of usually humorous expression in which you say the opposite of what you intend.
Stage direction: a description or instruction in the text of a play that explains how the play should be performed.
National psyche: or the “soul” of a nation, to explain why some public events can trigger a commotion
Scene Change: setting gets reorganised.
Disillusionment: a feeling of disappointment resulting from the discovery that something is not as good as one believed it to be.
Regret: feel sad, repentant, or disappointed over (something that one has done or failed to do).
Idyll: an extremely happy, peaceful, or picturesque period or situation, typically an idealized or unsustainable one.
Myth: a traditional story, especially one concerning the early history of a people or explaining a natural or social phenomenon, and typically involving supernatural beings or events.”ancient Celtic myths”.
Tragedy: an event causing great suffering, destruction, and distress, such as a serious accident, crime, or natural catastrophe.
Comedy: professional entertainment consisting of jokes and sketches, intended to make an audience laugh.
Hubris: excessive pride or self-confidence.
Nemesis: the inescapable agent of someone’s or something’s downfall.
Tragic Flaw: less technical term for hamartia.
Monologue: a long speech by one actor in a play or film, or as part of a theatrical or broadcast programme.
Soliloquy: an act of speaking one’s thoughts aloud when by oneself or regardless of any hearers, especially by a character in a play.
Anti-Hero: a central character in a story, film, or drama who lacks conventional heroic attributes.
Symbol: a mark or character used as a conventional representation of an object, function, or process, e.g. the letter or letters standing for a chemical element or a character in musical notation.
Motif: a decorative image or design, especially a repeated one forming a pattern.
Theme: the subject of a talk, piece of writing, exhibition, etc.; a topic.